Osrs (Old School RuneScape)

This version of the game was announced in a news post on 13 February 2013, which was followed by the opening of a poll to determine community interest on 15 February 2013. The poll, which ended 1 March 2013, decided, among other things, whether an additional membership fee would be charged for access to the game.

The poll ended at 00:00 UTC on Friday 1 March 2013 with the final tally of votes at 449,351.[2] Although 500,000 votes were needed to allow no additional membership fee, Jagex stated that the first six months of Old School RuneScape will not have any additional charge. It has since remained open without any additional charge. Currently, Old School RuneScape is running both free-to-play and pay-to-play servers, and players can create new F2P accounts for free without having to pay for membership.

Despite it having originally been stated that servers would take one to two months to be opened following a successful poll, on 22 February 2013 as part of an Early Access scheme, Jagex opened over 50 Old School RuneScape servers and gave a month of free Old School RuneScape membership credit to it to all of those who had voted in the poll. The game quickly saw player counts equalling those of RuneScape 3.

Old School RuneScape works similarly to RuneScape Classic in that players can use their main accounts to access both games. However, any accomplishments, such as stats, items and quests, are separate and non-transferable. All players, regardless of achievements in other versions of the game, begin Old School RuneScape on Tutorial Island with a new character.

Most new content in the game is decided by Jagex-run polls based on player feedback obtained from social media such as the RuneScape Forums, Twitter, and Reddit. Players must have at a total level of at least 280 in Old School RuneScape to be eligible to vote in these polls. In order for a poll to be successful, it must be supported by 75% of the votes. Players could vote on Old School RuneScape’s poll page on the official website (prior to this features’ removal) and currently vote in-game via poll booths that are located in every bank.

↑ On 25 January 2015, it was announced a poll would be coming to decide if full F2P should be introduced alongside membership bonds. The poll passed, and full Free to Play was introduced on 19 February 2015. ↑ Jagex has previously stated that they will review this in September 2013, and if the server is still active and growing then it will remain free. However, on 7 June 2013, they announced that OSRS will remain free of extra charge.

We are the official Old School RuneScape encyclopaedia, written and maintained by the players. Since our start on 14 February 2013, we’ve been the go-to destination for all things Old School.

Play as an ironman locked to the Kourend & Kebos regions, in Old School RuneScape’s brand new game mode. There are a number of tasks that will allow you to earn league points, which are used to unlock relics to boost your league gameplay, and tradable cosmetic rewards at the end of the league (which can be carried over to your main character).

We’ve put together some guides that will allow you to get a head start in the league, including information about relics, tasks, and how to maximise XP gains. You may also spot Xeric’s symbol on item and shop pages, which indicates that this item/shop is obtainable in the Twisted League.

Draynor Manor has a new resident and, adventurers rejoice, she is a damsel in distress. Far from being Sleeping Beauty, she finds the Manor’s beds not to her liking and is suffering from insomniac nights. If you fancy yourself able to aid Ava in her search for a good night’s sleep, who knows what the budding scientist will produce as a reward?.

14 November · League Twisted League Play as an ironman locked to the Kourend & Kebos regions, in Old School RuneScape’s brand new game mode. There are a number of tasks that will allow you to earn league points, which are used to unlock relics to boost your league gameplay, and tradable cosmetic rewards at the end of the league (which can be carried over to your main character). We’ve put together some guides that will allow you to get a head start in the league, including information about relics, tasks, and how to maximise XP gains. You may also spot Xeric’s symbol on item and shop pages, which indicates that this item/shop is obtainable in the Twisted League. Main guide page Full task list 28 November 2019 • Game updateAshihama Rewards Beta and Sire ChangesThis week sees the release of a rewards beta for the upcoming Nightmare of Ashihama boss as well as Abyssal Sire improvements. 21 November 2019 • Website updateTwisted League Stats and ChangesThis week sees changes to the Twisted League and Bounty Hunter. 7 November 2019 • Game updateBounty Hunter ReworkThe week sees the release of the long awaited Bounty Hunter rework. Equipment Bestiary Quests Calculators Guides Minigames Popular Pages Twisted League Optimal quest guide Money making guide Achievement Diary Fire giant Architectural Alliance Recipe for Disaster Wintertodt Hosidius List of Quests Catacombs of Kourend Lovakengj Announcements 2 October 2019 It’s been one year since we became an independent wiki! Thank you for the 365 days of support. 6 July 2019 You can now switch between displaying floor numbers in United Kingdom & United States conventions. Give it a try by clicking the moon icon at the top right, or by clicking any floor number notice in any article. 12 April 2019 The 2019 Family Photo is here! Join us again next year. 1 January 2019 Dark mode has arrived! Activate it by clicking the moon icon at the top right of the page. Skill training Melee Magic Ranged Fishing Cooking Mining Smithing Woodcutting Thieving Agility Fletching Farming More training guides Article of the Week Draynor Manor has a new resident and, adventurers rejoice, she is a damsel in distress. Far from being Sleeping Beauty, she finds the Manor’s beds not to her liking and is suffering from insomniac nights. If you fancy yourself able to aid Ava in her search for a good night’s sleep, who knows what the budding scientist will produce as a reward? Animal Magnetism was originally released on 12 December 2006 and introduced the iconic Ava’s devices that is a must-have for rangers. Read More The RuneScape WikisJoin our server! Official Discord Partner @OSRS_WikiTweet at us! Official Wiki Twitter Help us improve Anyone can edit the Old School RuneScape Wiki! Just click Edit at the top of the page to add missing information or fix errors. Where can I ask for help? What’s this wiki about? What is there to do? Where do I get in touch with administrators? Poll var useAjax=true;Will you be playing the Twisted League?Please vote below. Results will be shown when you have voted.You are not entitled to view the results of this poll before you have voted. No, but I’ll be watching those who are.

14 November · League Twisted League Play as an ironman locked to the Kourend & Kebos regions, in Old School RuneScape’s brand new game mode. There are a number of tasks that will allow you to earn league points, which are used to unlock relics to boost your league gameplay, and tradable cosmetic rewards at the end of the league (which can be carried over to your main character). We’ve put together some guides that will allow you to get a head start in the league, including information about relics, tasks, and how to maximise XP gains. You may also spot Xeric’s symbol on item and shop pages, which indicates that this item/shop is obtainable in the Twisted League. Main guide page Full task list.

Popular Pages Twisted League Optimal quest guide Money making guide Achievement Diary Fire giant Architectural Alliance Recipe for Disaster Wintertodt Hosidius List of Quests Catacombs of Kourend Lovakengj Announcements 2 October 2019 It’s been one year since we became an independent wiki! Thank you for the 365 days of support. 6 July 2019 You can now switch between displaying floor numbers in United Kingdom & United States conventions. Give it a try by clicking the moon icon at the top right, or by clicking any floor number notice in any article. 12 April 2019 The 2019 Family Photo is here! Join us again next year. 1 January 2019 Dark mode has arrived! Activate it by clicking the moon icon at the top right of the page. Skill training Melee Magic Ranged Fishing Cooking Mining Smithing Woodcutting Thieving Agility Fletching Farming More training guides Article of the Week Draynor Manor has a new resident and, adventurers rejoice, she is a damsel in distress. Far from being Sleeping Beauty, she finds the Manor’s beds not to her liking and is suffering from insomniac nights. If you fancy yourself able to aid Ava in her search for a good night’s sleep, who knows what the budding scientist will produce as a reward? Animal Magnetism was originally released on 12 December 2006 and introduced the iconic Ava’s devices that is a must-have for rangers.

Article of the Week Draynor Manor has a new resident and, adventurers rejoice, she is a damsel in distress. Far from being Sleeping Beauty, she finds the Manor’s beds not to her liking and is suffering from insomniac nights. If you fancy yourself able to aid Ava in her search for a good night’s sleep, who knows what the budding scientist will produce as a reward? Animal Magnetism was originally released on 12 December 2006 and introduced the iconic Ava’s devices that is a must-have for rangers.

Article of the Week Draynor Manor has a new resident and, adventurers rejoice, she is a damsel in distress. Far from being Sleeping Beauty, she finds the Manor’s beds not to her liking and is suffering from insomniac nights. If you fancy yourself able to aid Ava in her search for a good night’s sleep, who knows what the budding scientist will produce as a reward? Animal Magnetism was originally released on 12 December 2006 and introduced the iconic Ava’s devices that is a must-have for rangers.

Spinning is the process of turning raw materials such as wool into balls of wool, or flax into bow strings, by using a spinning wheel. A popular and convenient spinning wheel is located below the bank in Lumbridge Castle.

Weaving is a similar process to spinning, taking various raw materials and making a finished, usable product. Instead of a spinning wheel, weaving uses a loom to process the materials.

Pottery is the art of turning soft clay into various objects using a potter’s wheel, followed by using the shaped clay with a pottery oven. Soft clay is obtained by mining clay, then using it with an object containing water, such as a bucket of water or a jug of water.

To begin leather crafting, players need a needle and thread, normally purchased from the Al Kharid or Rimmington Crafting shops, and some cowhide tanned into leather. In the free-to-play world, this means visiting the tanner in Al Kharid until players are able to enter the guild. Tanning costs 1 coin per ordinary leather, 3 coins for hard leather, and 20 coins for dragonhide. There is also a more expensive tannery available to Members in Canifis.

The cattle field east of Lumbridge is a convenient spot for leather crafters and is easy to get to, but it is normally largely populated. Another convenient location to obtain cowhide in a free-to-play world is to the west of the Crafting Guild, where there are many more cows together in a smaller place, allowing faster kills. For Members, there is a field of cows north of Ardougne and west of the Legends’ Guild, which is fairly close to a bank and very rarely occupied by players.

Snakeskins are made by tanning Snake hides, which can be found by killing bush snakes (on Mos Le’Harmless), Hoop Snakes (in the Tar Swamp), or on Karamja during the Tai Bwo Wannai Cleanup activity) or swamp snakes (during the Temple Trekking activity). They can be tanned for 15 each, and then crafted using a needle and thread.

Dorgesh-Kaan also has a sandpit next to a furnace. Molanisks, which can be found just south of the city, drop swamp weed, a suitable substitute for seaweed. There is also a range just to the east of the furnace, making Dorgesh-Kaan an effective place to blow glass. For further crafting experience one can add a cave goblin wire to a light orb. Copper wire is thieved from a machine next to the furnace in Dorgesh-Kaan (level 44 Thieving required and 22 Thieving experience gained). Adding the wire gives 104 Crafting experience (level 87 Crafting required).

For those who already have their raw materials in the bank, Neitiznot has both a clay oven (for burning seaweed) and a clay forge for glassmaking within one click of a bank chest. Note that Neitiznot is only accessible to those who have completed The Fremennik Trials. Other suitable locations to glassblow include Falador and Al Kharid both of which have banks, ranges and furnaces in close proximity to each other.

Upon completing any of the following quests, players may choose to allocate experience to Crafting. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

Construction is a members-only skill that allows players to build their own houses and provide furniture for them. To begin Construction, players must buy a house from one of the estate agents. A starter house will cost 1,000, and will be in Rimmington. A level 40 Magic spell can then be used to teleport to the house, or players can walk to Rimmington, where there is a portal ( icon on the map) that will teleport players to their house.

The house starts off with only a parlour and garden, but furniture and additional rooms can be built. To build, go to the options menu, select house options, and set the building mode mode to on. Players will then see what looks like ghost-like hotspots where new objects can be built. See the Constructed items list for details on what you can build at what level.

Estate agents are NPCs that sell players land to build their house on. These agents can be found in several major cities: Varrock, Falador, Seers’ Village, East Ardougne, and Hosidius. They are identified on the minimap by a symbol of a small house (). Players must pay 1,000 coins to purchase their first house in Rimmington, and begin training the Construction skill.

After reaching certain level milestones between level 1 and 50, players can pay an estate agent to move or decorate their house. For more information on this subject, visit the estate agent page.

After entering their house, players are able to start training Construction. To do so, first enter the building mode. While in the building mode, translucent hotspots will appear indicating objects can be build here.

There are many different rooms that can be added to houses. The house a player buys will begin with a garden and parlour, but more rooms can be added. Different rooms will require different Construction levels (ranging from level 1 to 80) and will cost money (ranging from 1,000 to 250,000 coins). New rooms can be added by right-clicking the door hotspots or using the viewer while in building mode.

There are a bunch of materials needed for constructing your house. Most recipes contain one or more of these items that are often used in the Construction skill. When used in a recipe, these items will reward the player with a set amount of Construction experience. when constructing an object with oak planks, this will always reward the player with 60 exp per plank.

Servants can be hired at the Servants’ Guild, the very northeastern building in Ardougne. There are five different servants, which can perform various services. All servants are able to greet guests entering a players’ home, but some will have different abilities, such as taking items to and from the bank or sawmill. The higher level servant a player has, the faster their service is, the better food they provide, and the more items they can carry to or from a bank or sawmill.

After using a servant’s services seven times, the servant will ask the player to pay them. After using a servant’s services eight times, the player is required to pay them or the servant will quit. A player can build a Servant’s moneybag and put coins in it to automatically pay their servant.

Upon completing any of the following quests, players may choose to allocate experience to Construction. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

Buying a house The first step in training the construction skill is buying a player-owned house. A house costs 1,000 coins and can be bought by talking to an estate agent. Estate agent Estate agents are NPCs that sell players land to build their house on. These agents can be found in several major cities: Varrock, Falador, Seers’ Village, East Ardougne, and Hosidius. They are identified on the minimap by a symbol of a small house (). Players must pay 1,000 coins to purchase their first house in Rimmington, and begin training the Construction skill. After reaching certain level milestones between level 1 and 50, players can pay an estate agent to move or decorate their house. For more information on this subject, visit the estate agent page. Estate agents also sell the Construction cape for 99,000 coins to anyone with a level 99 in Construction. POH Portal Teleport to house tablet How to get to your house There are four ways to enter your player-owned house. The first option is by entering the POH portal that is connected to your house. The other options are by teleporting into your house. POH Locations The locations of POH portals are identified by the portal icon on the world map. When first bought, the player-owned house is located in Rimmington. Players can move their house to Rimmington (Construction 1), Taverley (Construction 10), Pollnivneach (Construction 20), Hosidius (Construction 25), Rellekka (Construction 30), Brimhaven (Construction 40) and Yanille (Construction 50) by paying a small fee (5,000 to 25,000 coins) to an estate agent, assuming they meet the construction level requirement. See the POH portal page for more information on the exact location of the POH portals and the (dis)advantages of each location. Teleports Players can teleport to their house by casting the Teleport to House spell, requiring level 40 Magic, or by breaking a teleport to house tablet. Players who are level 99 in Construction could also use their Construction cape to teleport to their house. How to build in your house After entering their house, players are able to start training Construction. To do so, first enter the building mode. While in the building mode, translucent hotspots will appear indicating objects can be build here. Entering building mode There are two ways to enter the building mode of your house. The first option is to right-click the POH portal and selecting the ‘build mode’ option. The second option is by going to the Options menu in the main game interface. Once “House options” button is chosen, players can toggle Building mode ON and OFF. While in this building mode, players can purchase extra rooms or build furniture. Adding new rooms There are many different rooms that can be added to houses. The house a player buys will begin with a garden and parlour, but more rooms can be added. Different rooms will require different Construction levels (ranging from level 1 to 80) and will cost money (ranging from 1,000 to 250,000 coins). New rooms can be added by right-clicking the door hotspots or using the viewer while in building mode. See the player-owned house page for more information on the exact level requirement and the cost of each room. Building furniture Each room has a wide and unique variety of objects than can be build in them. The locations for these objects are indicated by their hotspots while in building mode. In order to build an object, right-click the hotspot to open the Furniture Creation Menu and choose one of the available options. The Furniture Creation Menu will show the Construction level requirement and the materials needed for all objects that can be build in that hotspot. Besides having the Construction level and material requirements, players will also need to carry a hammer and saw in their inventory in order to build most objects. A filled watering can is needed to add plants to your gardens.

Buying a house The first step in training the construction skill is buying a player-owned house. A house costs 1,000 coins and can be bought by talking to an estate agent. Estate agent Estate agents are NPCs that sell players land to build their house on. These agents can be found in several major cities: Varrock, Falador, Seers’ Village, East Ardougne, and Hosidius. They are identified on the minimap by a symbol of a small house (). Players must pay 1,000 coins to purchase their first house in Rimmington, and begin training the Construction skill. After reaching certain level milestones between level 1 and 50, players can pay an estate agent to move or decorate their house. For more information on this subject, visit the estate agent page. Estate agents also sell the Construction cape for 99,000 coins to anyone with a level 99 in Construction.

POH Portal Teleport to house tablet How to get to your house There are four ways to enter your player-owned house. The first option is by entering the POH portal that is connected to your house. The other options are by teleporting into your house. POH Locations The locations of POH portals are identified by the portal icon on the world map. When first bought, the player-owned house is located in Rimmington. Players can move their house to Rimmington (Construction 1), Taverley (Construction 10), Pollnivneach (Construction 20), Hosidius (Construction 25), Rellekka (Construction 30), Brimhaven (Construction 40) and Yanille (Construction 50) by paying a small fee (5,000 to 25,000 coins) to an estate agent, assuming they meet the construction level requirement. See the POH portal page for more information on the exact location of the POH portals and the (dis)advantages of each location. Teleports Players can teleport to their house by casting the Teleport to House spell, requiring level 40 Magic, or by breaking a teleport to house tablet. Players who are level 99 in Construction could also use their Construction cape to teleport to their house.

How to build in your house After entering their house, players are able to start training Construction. To do so, first enter the building mode. While in the building mode, translucent hotspots will appear indicating objects can be build here. Entering building mode There are two ways to enter the building mode of your house. The first option is to right-click the POH portal and selecting the ‘build mode’ option. The second option is by going to the Options menu in the main game interface. Once “House options” button is chosen, players can toggle Building mode ON and OFF. While in this building mode, players can purchase extra rooms or build furniture. Adding new rooms There are many different rooms that can be added to houses. The house a player buys will begin with a garden and parlour, but more rooms can be added. Different rooms will require different Construction levels (ranging from level 1 to 80) and will cost money (ranging from 1,000 to 250,000 coins). New rooms can be added by right-clicking the door hotspots or using the viewer while in building mode. See the player-owned house page for more information on the exact level requirement and the cost of each room. Building furniture Each room has a wide and unique variety of objects than can be build in them. The locations for these objects are indicated by their hotspots while in building mode. In order to build an object, right-click the hotspot to open the Furniture Creation Menu and choose one of the available options. The Furniture Creation Menu will show the Construction level requirement and the materials needed for all objects that can be build in that hotspot. Besides having the Construction level and material requirements, players will also need to carry a hammer and saw in their inventory in order to build most objects. A filled watering can is needed to add plants to your gardens.

Room Levelrequirement Notable furniture Uses Cost Costume room 42 (Construction) Treasure chest Armour case Magic wardrobe Cape rack Toy box Fancy dress box The most notable function of this room is the possibility to store many different items. minigame rewards, Treasure Trails rewards, armour sets and Holiday rewards. 50,000 coins Chapel 45 (Construction) Prayer altars Lamps (incense burners Player-owned house altars provide a place to sacrifice bones for greater Prayer experience than burying them, with the gilded altar giving up to 350% Prayer experience with both incense burners lit. The functionality of incense burners is to boost the Prayer experience bonus. 50,000 coins Portal chamber 50 (Construction) Portals (to teleport to various locations around Gielinor) Centrepiece Within a Portal Chamber, players can use their Magic skill to build portals that they and their guests can use to teleport to various locations around Gielinor. The centrepiece is required for the house owner to direct the portals. 100,000 coins Superior garden 65 (Construction) Natural teleports Pool In this room players can plant a fairy ring (code diq) or spirit tree, allowing quick transportation, provided they have completed the quests required to use them. Pools will restore certain stats, depending on the type of pool built. 75,000 coins Portal nexus 72 (Construction) The Portal Nexus Mounted xeric’s talisman Mounted digsite pendant The portal nexus can be directed to teleport the player to multiple locations. The main advantage over the Portal Chamber is the ability to have all teleports combined into one portal. Providing unlimited Xeric’s talisman charges. Providing unlimited Digsite pendant charges. 50,000 coins Achievement gallery 80 (Construction) Altar Adventure log Jewellery box Boss lair display The altar allows players to switch spellbooks without having to travel to the overworld spellbook-switching altars. The Adventure log allows players to show off some their achievements. The Jewellery box can store various teleportation jewellery. Each box will provide unlimited teleports to locations provided by the enchanted jewellery. The Boss lair display allows a player to build a fancy display showing off various bosses. In order to display a boss lair, players must have killed the boss at least once. 200,000 coins City Levelrequirement Map Cost to move Rimmington 1 (Construction) 5,000 coins Taverley 10 (Construction) 5,000 coins Pollnivneach 20 (Construction) 7,500 coins Hosidius 25 (Construction) 8,750 coins Rellekka 30 (Construction) 10,000 coins Brimhaven 40 (Construction) 15,000 coins Yanille 50 (Construction) 25,000 coins Prifddinas 70 (Construction) 50,000 coins Item Room(Hotspot) Levelrequirement Experiencegiven Materials Teleport location Amulet of Glory (mounted) Quest Hall(Guild trophy space) 47 (Construction) 290 3 Teak planks 1 Amulet of glory Provides unlimited teleport charges to the destinations of the amulet of glory. Teleport focus Portal Chamber(Centrepiece space) 50 (Construction) 40 2 Limestone bricks for the teleport focus 3 Teak planks for the teak portal 500-1,500 runes of a unique combination to connect the portal to the destination In combination with a teak portal, players can choose one of 18 teleport destinations to set up for each portal in the room. This portal will give unlimited teleports to this location. Each Portal Chamber gives space for three portals Mounted xeric’s talisman Portal Nexus(Amulet space) 72 (Construction) 500 1 Mahogany plank 1 Gold leaf 1 Xeric’s talisman (inert) 5,000 Lizardman fangs Players can right-click the Configure option to select which destination becomes the left-click option. These are the same destinations as the teleports for Xeric’s talisman, but the mounted talisman has unlimited teleport charges. Basic jewellery box Achievement Gallery(Jewellery box space) 81 (Construction) 605 1 Bolt of cloth 1 Steel bar 3 Games necklace 3 Ring of dueling It allows unlimited teleports to the locations provided by the ring of dueling and games necklace. Mounted digsite pendant Portal Nexus(Amulet space) 82 (Construction) 800 1 Mahogany plank 1 Gold leaf 1 Curator’s medallion Players can right-click the Configure option to select which destination becomes the left-click option. These are the same destinations as the teleports for the Digsite pendant, but the mounted pendant has unlimited teleport charges. Fancy jewellery box Achievement Gallery(Jewellery box space) 86 (Construction) 1,350 1 Gold leaf 5 Skills necklace 5 Combat bracelet It allows unlimited teleports to the locations provided by the ring of dueling, games necklace, combat bracelet, and skills necklace. Ornate jewellery box Achievement Gallery(Jewellery box space) 91 (Construction) 2,680 2 Gold leaves 8 Amulet of glory 8 Ring of wealth It allows unlimited teleports to locations provided by the ring of dueling, games necklace, combat bracelet, skills necklace, amulet of glory, and ring of wealth. Spirit tree & fairy ring Superior Garden(Teleport space) 95 (Construction)83 (Farming) 1,770 1 Spirit sapling 10 Mushroom 1 Fairy enchantment 1 Watering can A place where players can teleport to other fairy rings and spirit trees. Item Room(Hotspot) Levelrequirement Experiencegiven Materials Restores Restoration pool Superior Garden(Pool space) 65 (Construction) 706 5 Limestone bricks 5 Buckets of water 1,000 Soul runes 1,000 Body runes Special attack energy Revitalisation pool Superior Garden(Pool space) 70 (Construction) 850 10 Stamina potion Special attack energy Run energy Rejuvenation pool Superior Garden(Pool space) 80 (Construction) 900 10 Prayer potion Special attack energy Run energy Prayer points Fancy rejuvenation pool Superior Garden(Pool space) 85 (Construction) 1,950 10 Super restores 2 Marble blocks Special attack energy Run energy Prayer points Restores reduced stats Ornate rejuvenation pool Superior Garden(Pool space) 90 (Construction) 3,107 10 Anti-venom 5 Gold leaves 1,000 Blood runes Special attack energy Run energy Prayer points Restores reduced stats Restores hitpoints, also cures poison and venom Item Room(Hotspot) Levelrequirement Experiencegiven Materials Switches to GE price Ancient altar Achievement Gallery(Altar space) 80 (Construction) 1,490 10 Limestone bricks 1 Magic stone 1 Ancient signet 1 Pharaoh’s sceptre Ancient Magicks Standard spells 5,324,625 Lunar altar Achievement Gallery(Altar space) 80 (Construction) 1,957 10 Limestone bricks 1 Magic stone 1 Lunar signet 10,000 Astral runes Lunar spells Standard spells 2,736,091 Dark altar Achievement Gallery(Altar space) 80 (Construction) 3,880 10 Limestone bricks 1 Magic stone 1 Arceuus signet 5,000 Blood runes 5,000 Soul runes Arceuus spellbook Standard spells 3,226,089 Occult altar Achievement Gallery(Altar space) 90 (Construction) 3,445 10 Limestone bricks 1 Magic stone 1 Ancient signet 1 Lunar signet 1 Arceuus signet 1 Pharaoh’s sceptre 10,000 Astral runes 5,000 Blood runes 5,000 Soul runes Ancient Magicks Lunar spells Arceuus spellbook Standard spells 9,314,627.

Room Levelrequirement Notable furniture Uses Cost Costume room 42 (Construction) Treasure chest Armour case Magic wardrobe Cape rack Toy box Fancy dress box The most notable function of this room is the possibility to store many different items. minigame rewards, Treasure Trails rewards, armour sets and Holiday rewards. 50,000 coins Chapel 45 (Construction) Prayer altars Lamps (incense burners Player-owned house altars provide a place to sacrifice bones for greater Prayer experience than burying them, with the gilded altar giving up to 350% Prayer experience with both incense burners lit. The functionality of incense burners is to boost the Prayer experience bonus. 50,000 coins Portal chamber 50 (Construction) Portals (to teleport to various locations around Gielinor) Centrepiece Within a Portal Chamber, players can use their Magic skill to build portals that they and their guests can use to teleport to various locations around Gielinor. The centrepiece is required for the house owner to direct the portals. 100,000 coins Superior garden 65 (Construction) Natural teleports Pool In this room players can plant a fairy ring (code diq) or spirit tree, allowing quick transportation, provided they have completed the quests required to use them. Pools will restore certain stats, depending on the type of pool built. 75,000 coins Portal nexus 72 (Construction) The Portal Nexus Mounted xeric’s talisman Mounted digsite pendant The portal nexus can be directed to teleport the player to multiple locations. The main advantage over the Portal Chamber is the ability to have all teleports combined into one portal. Providing unlimited Xeric’s talisman charges. Providing unlimited Digsite pendant charges. 50,000 coins Achievement gallery 80 (Construction) Altar Adventure log Jewellery box Boss lair display The altar allows players to switch spellbooks without having to travel to the overworld spellbook-switching altars. The Adventure log allows players to show off some their achievements. The Jewellery box can store various teleportation jewellery. Each box will provide unlimited teleports to locations provided by the enchanted jewellery. The Boss lair display allows a player to build a fancy display showing off various bosses. In order to display a boss lair, players must have killed the boss at least once.

Item Room(Hotspot) Levelrequirement Experiencegiven Materials Teleport location Amulet of Glory (mounted) Quest Hall(Guild trophy space) 47 (Construction) 290 3 Teak planks 1 Amulet of glory Provides unlimited teleport charges to the destinations of the amulet of glory. Teleport focus Portal Chamber(Centrepiece space) 50 (Construction) 40 2 Limestone bricks for the teleport focus 3 Teak planks for the teak portal 500-1,500 runes of a unique combination to connect the portal to the destination In combination with a teak portal, players can choose one of 18 teleport destinations to set up for each portal in the room. This portal will give unlimited teleports to this location. Each Portal Chamber gives space for three portals Mounted xeric’s talisman Portal Nexus(Amulet space) 72 (Construction) 500 1 Mahogany plank 1 Gold leaf 1 Xeric’s talisman (inert) 5,000 Lizardman fangs Players can right-click the Configure option to select which destination becomes the left-click option. These are the same destinations as the teleports for Xeric’s talisman, but the mounted talisman has unlimited teleport charges. Basic jewellery box Achievement Gallery(Jewellery box space) 81 (Construction) 605 1 Bolt of cloth 1 Steel bar 3 Games necklace 3 Ring of dueling It allows unlimited teleports to the locations provided by the ring of dueling and games necklace. Mounted digsite pendant Portal Nexus(Amulet space) 82 (Construction) 800 1 Mahogany plank 1 Gold leaf 1 Curator’s medallion Players can right-click the Configure option to select which destination becomes the left-click option. These are the same destinations as the teleports for the Digsite pendant, but the mounted pendant has unlimited teleport charges. Fancy jewellery box Achievement Gallery(Jewellery box space) 86 (Construction) 1,350 1 Gold leaf 5 Skills necklace 5 Combat bracelet It allows unlimited teleports to the locations provided by the ring of dueling, games necklace, combat bracelet, and skills necklace. Ornate jewellery box Achievement Gallery(Jewellery box space) 91 (Construction) 2,680 2 Gold leaves 8 Amulet of glory 8 Ring of wealth It allows unlimited teleports to locations provided by the ring of dueling, games necklace, combat bracelet, skills necklace, amulet of glory, and ring of wealth. Spirit tree & fairy ring Superior Garden(Teleport space) 95 (Construction)83 (Farming) 1,770 1 Spirit sapling 10 Mushroom 1 Fairy enchantment 1 Watering can A place where players can teleport to other fairy rings and spirit trees.

↑ 1.0 1.1 1.2 Players can make a cup of tea in the kitchen of their player-owned house. The tier of the tea cup that was taken from the shelf will determine the potency of the skill boost. ↑ The crystal saw will only work with items that require a saw to build them (i.e. it will not work when building rooms, placing monsters, or growing plants.) It will also work simultaneously with bonuses from tea or Evil Dave’s spicy stew, allowing for a maximum boost of +6 and +8 respectively to Construction.

The dragonfire ward is a ranged shield requiring a Ranged level of 70 and a Defence level of 75 to equip, as well as having started Dragon Slayer. It offers the second highest ranged attack bonus in the shield slot, only beaten by the twisted buckler.

The dragonfire ward is created by attaching a skeletal visage to an anti-dragon shield at any anvil. The process requires 90 Smithing and a hammer, giving 2,000 Smithing experience and an uncharged dragonfire ward. Players who do not have the required Smithing level to make the ward can go to Oziach in Edgeville, who will smith the ward for any player at a cost of 1,250,000 coins.

As it absorbs the dragonfire attacks of adult dragons, the dragonfire ward builds charges. The ward can also be charged by absorbing the breath attacks of wyverns, although it will still discharge dragonfire. Each breath attack gives the ward one charge, and each charge increases its Melee and Ranged defensive bonuses by +1. The ward can hold up to 50 charges, giving a total bonus of +50 to Melee and Ranged defences, in addition to the ward’s base Defence bonuses. The Check option, while the ward is in the inventory, can be used to check its current number of charges.

Other fast ways include being attacked by dragons rapidly. Metal dragons use only dragonfire when they are at a distance, making them optimal; iron and bronze dragons in Catacombs of Kourend are located in a multi-combat area, where charging a shield to full takes less than a minute. As long as the player is not in melee distance and they have used an antifire potion, they will take no damage from the process. Elvarg in a practice run of Nightmare Zone may also be used as a free and completely safe alternative.

During Combat, the dragonfire ward can expend one charge to unleash a blast of dragonfire at one target, which can hit approximately 25 damage. This attack can only be used once every two minutes, and each expended charge reduces the ward’s Melee and Ranged defensive bonuses by one. Note: you do not have to use these attacks, as it does lower the wards defensive bonuses per attack. The dragonfire attack follows the standard rules for dragonfire; it will be less effective against a target that has resistance to dragonfire, such as a player that used an antifire potion and/or an anti-dragon shield or dragonfire ward. Furthermore, the dragonfire attack will not work against chromatic dragons, skeletal wyverns and some boss monsters, although metal dragons below mithril are vulnerable to it.

The dragonfire attack can be used at range (up to 10 squares away) and over obstacles, after which the user will initiate a normal attack with their equipped weapon, if possible. The damage splat is rolled with accordance to the user’s Defence level and target’s Magic Defence bonus. When used upon an NPC, Magic, Defence and HP experience is gained; however, when used upon another player, only Defence experience is gained.

Woodcutting is a gathering skill that primarily involves chopping trees to obtain logs used in the Fletching, Firemaking, and Construction skills. Players with a higher Woodcutting level can chop down new types of trees and cut down trees quicker. As levels increase, players can use better axes to chop trees faster. Players with high enough Attack levels can equip the axes that match the respective metals, but having an axe equipped is not necessary in order to chop a tree; having it in the player’s inventory also works.

Players have a 1 in 8 chance of depleting most trees that can give more than one log, as well as a 1 in 11 chance of depleting a section of a Redwood tree. Mature juniper trees have the lowest chance of depleting of any tree, at a rate of 1 in 16 when a log is received.[1][2][3].

Note that while the Wilderness is the last stop, there are no suitable trees to make a canoe, so it is a one-way trip. It drops players off just north of the black chinchompa hunting grounds.

Upon completing any of the following quests, players may choose to allocate experience to Woodcutting. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

↑ 1.0 1.1 1.2 1.3 Machetes are primarily used for cutting light, medium, and dense jungle at the Tai Bwo Wannai village. They cannot be used to cut down regular trees. ↑ The crystal axe additionally requires 50 Agility to wield, and 76 Crafting to create.

Agility is a members-only skill which gives access to various shortcuts around RuneScape. Apart from the shortcuts, Agility also has several other uses, such as obtaining the graceful outfit and fighting Commander Zilyana.

A higher Agility level allows for faster run energy restoration. At level 1 Agility, a player recovers 1% of their run energy every 7.5 seconds. At level 50 Agility, a player recovers the same amount in only 4 seconds.

On many courses, the amount of damage taken after failing an obstacle is based on your remaining Hitpoints, so to conserve food it is often worthwhile to wait until your Hitpoints are low before eating. For example, falling into the lava might cause 12 points of damage in the Wilderness course if at full Hitpoints, but only 6 if there are just 20 Hitpoints left.

For the best experience rates, it is required to continually keep running around the courses. This might result in quickly draining the character’s run energy, therefore it can be helpful to bring some energy potions, super energy potions or stamina potions.

The Gnome Stronghold Agility Course is the Agility course that most players will start at when planning on training their Agility. This course has no requirements to access and is very easy to follow. Additionally, it is impossible to fail any of the obstacles at this course, so it is not necessary to bring any food. However, some energy potions, super energy potions or stamina potions may be helpful for faster training.

A lap will take a minimum of 34 seconds to complete. Therefore the average experience per hour will be around 8,000-9,250, depending on the player’s concentration.

This Agility course requires level 30 Agility and is located on the Iceberg, which requires completion of Cold War to access. To get to the course, players need to transform into a penguin, which can be done by talking to Larry with a clockwork suit in the inventory and choosing the Tuxedo time option.

Due to the success rate of the obstacles, the experience rates scale with the player’s Agility level. At higher levels expect to be able to complete around 55 laps per hour, resulting in 29,500-30,000 Agility experience per hour.

With an average time of 32 seconds per lap, it is possible to get upwards of 17,000 Agility experience per hour from this course. At lower Agility levels expect to get around 11,000-14,000 Agility experience per hour, depending on concentration levels.

The Ape Atoll Agility Course requries level 48 Agility and completion of Chapter 2 of Monkey Madness I to access. To train at this course, players need to transform into a monkey, which can be done by equipping a Ninja monkey greegree or Kruk monkey greegree. This course is a lap-based obstacle course consisting of six obstacles that players can traverse in return for Agility experience. If all obstacles are passed in the correct order, some bonus experience is rewarded at the end of the lap.

With an average time of 39 seconds per lap, it is possible to get upwards of 53,300 Agility experience per hour from this course. At lower Agility levels expect to get around 40,000-50,000 Agility experience per hour, depending on concentration levels.

The Wilderness Agility Course requires level 52 Agility to access. However, this level is only needed to access the course through the gates; the minimum level requirement of the obstacles is level 49. Therefore it is a popular method to access this course by using a temporary skill boost to access the course starting at level 47, since the experience per hour at this course is far superior to other courses available to these players. The Agility course consists of five obstacles that players can pass in return for Agility experience. If all obstacles are passed in the correct order, some bonus experience is rewarded at the end of the lap.

Since this Agility course is located deep in the Wilderness, ranging from level 50 to 56, is it possible to come across player killers while training there. Additionally, there are two level 25 skeletons roaming the Agility course that will attack any player near them.

With an average time of 40 seconds per lap, it is possible to get upwards of 47,500 Agility experience per hour from this course. At lower Agility levels expect to get around 40,000 Agility experience per hour, depending on concentration levels.

The Werewolf Agility Course requires level 60 Agility and completion of Creature of Fenkenstrain to access. To get to the course, players need to be wearing a ring of charos. The Agility course consists of five obstacles that players can pass in return for Agility experience. If the stick is collected and turned in at the end of the lap, some bonus experience is rewarded. The only failable obstacle on this course is the notorious deathslide, which can hit over 30 damage.

With an average time of 38 seconds per lap, it is possible to get upwards of 69,500 Agility experience per hour from this course. At lower Agility levels expect to get around 60,000 Agility experience per hour, depending on concentration levels.

The Prifddinas Agility Course requires level 75 Agility and completion of Song of the Elves to access. The Agility course consists of twelve obstacles that players can pass in return for Agility experience. This Agility course is unique to other courses, in that portals can appear at various points throughout the course. Entering these portals will teleport the player one or two obsatcles further, slightly decreasing the time needed to complete the course and thus increasing the experience per hour rate. Additionally, approximally 15 crystal shards can be found per hour by entering these portals.

With an average time of 72 seconds per lap, it is possible to get upwards of 66,000 Agility experience per hour from this course. At lower Agility levels expect to get around 60,000 Agility experience per hour, depending on concentration levels.

The Brimhaven Agility Arena is very different to other Agility courses. Instead of running laps around obstacle courses, the Brimhaven Agility Arena sets players the objective to tag Ticket Dispensers for agility arena tickets. The Brimhaven Agility Arena consists of 25 pillars, with adjecent pillars being connected via Agility obstacles. 24 of these pillars contain a Ticket Dispenser. Every minute, one of these Ticket Dispensers will be activated, and the player should try to find their way to this activated dispenser by traversing the Agility obstacles as quickly as possible. When first tagging a Ticket Dispenser, no ticket wil be rewarded. For every subsequently tagged Ticket Dispenser, one ticket will be reward. If not tagging a Ticket Dispenser in time, the next tagged dispenser will not result in a ticket.

The best experience per hour rates will be achieved by non-stop completing Agility obstacles during the waiting time for the active Ticket Dispenser to move, making it possible to achieve experience rates upwards of 67,000 Agility experience per hour at level 99 Agility. At lower Agility levels expect to get around 50,000-60,000 Agility experience per hour, depending on Agility and concentration levels.

The Agility Pyramid is an Agility training area located in the Kharidian Desert available to players with level 30 Agility. On this course players start at the bottom of a pyramid with the goal of reaching the top, where they are able to collect the pyramid top. Before reaching the top, players will have to succesfully traverse each of the five layers of the pyramid. These layers are filled with obstacles however, forcing the player back to the previous layer upon failing to pass them.

With an average time of 2:36 minutes per lap, it is possible to get upwards of 63,000 Agility experience per hour from this course. At lower Agility levels expect to get around 50,000-60,000 Agility experience per hour, depending on concentration levels.

The multiplayer Blast Furnace minigame has a facility to operate a belt to transport ores into the furnace. This rewards 1 Agility experience per game tick, for a maximum of 6,000 experience per hour.

Gnome Ball is a small members only minigame in which one or more players aim to score goals against gnomes. This is done by throwing the gnome ball into the goal. Ranged experience is gained each time the ball is thrown, while both Ranged and Agility experience are rewarded when a goal is scored. When you enter the field, you should talk to the referee to get the rules, and how to play.

A Toy mouse can be made on a Crafting table in a player-owned house, or rarely attracted while wearing an Ava’s accumulator. Winding, releasing and catching it will reward 3 Agility experience each time.

In this activity, players swim around looking for opened treasure chests and giant clam shells. Searching these chests and clams will reward the player with mermaid’s tears and glistening tears, which can be exchanged for several items and Agility and/or Thieving experience respectively.

The experience rates scale exponentially with the player’s Agility and Thieving levels, therefore it is not recommended to this method at lower levels. At level 99 in both skills, the estimated experience per hour is 38,800 Agility and 142,300 Thieving experience per hour.

To play, talk to the Skullball boss at the start of the course. From there, the challenge is to kick the ball through a course of 10 obstacles and score a goal. To kick the ball, right click on it and select how far to kick it. A tap advances the ball 1 space, a kick is 5 spaces, and shoot is 10 spaces. There is also an option of having the map highlighting the goal.

When successfully completion the course, an experience reward will be received, based on the completion time of the course. If it’s under 4 minutes, a maximum of 750 experience will be rewarded. Any more and the experience becomes less.

From level 60 Agility onwards, it is possible to train Agility by repeatedly using the gap-jump shortcut in the Wintertodt’s prison. Each jump gives 18 experience, making it a good way to get a bit of Agility experience while waiting for the Wintertodt to spawn. If focusing solely on training Agility here, the player can expect experience rates of up to 30,000 Agility experience per hour. Keep in mind that the Wintertodt is a dangerous boss, so it is recommended to bring multiple pieces of warm clothing and sufficient food.

The amount of restored run energy per minute depends on the player’s Agility level. Contrary to popular belief, a player’s Agility level does not affect how quickly the player’s run energy is depleted, just how quickly run energy is restored. The only factor that contributes to how quickly run energy is depleted is weight, where a weight of 0 kg or lower will result in the lowest rate of run energy depletion. Run energy restoration can be boosted by 30% if the complete graceful outfit is worn.

Upon completing any of the following quests, players may choose to allocate experience to Agility. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

↑ These are the highest possible experience per hour rates, assuming perfect laps, often only achievable at higher Agility levels. So expect to get (slightly) lower rates, depending on Agility level and concentration.

↑ Including running back to the first obstacle. Measured in game ticks. 1 game tick equals 0.6 seconds. ↑ These are the highest possible experience per hour rates, assuming perfect laps. So expect to get (slightly) lower rates, depending on Agility level and concentration. ↑ 3.0 3.1 Measured for one hour only. ↑ The course is significantly quicker when casting Camelot Teleport to the Seers’ Village bank after completing the course. This teleport location is unlocked after completing the hard Kandarin Diary.

Soul runes are one of the runes used to cast spells in the Magic skill. It is used for the strongest curse spells, the teleport-other spells, Enchant Crossbow Bolt (Dragonstone), Blood Barrage, the shadow spells and most Reanimation spells.

Magic is one of the most important skills in Old School RuneScape and is one of the three combat classes. It is used in Combat; it allows crafted items to be enchanted, fast transport around the world via teleports, and convert items into coins via High Level Alchemy. Magic is probably the largest source of coins into the game. While it is possible to play the game without being skilled in Magic, it is a considerable advantage to be able to use many spells, especially High Level Alchemy and teleports.

Magic is also important in order to defend well against Magic attacks. Unlike melee and Ranged defence, Magic defence is actually determined by both Magic (70%) and Defence (30%) levels, as well as magic defence bonus.

All spells (with the exception of the Home Teleports in the Standard, Ancient, Lunar, and Arceuus spellbooks) require the use of runes as a consumed resource. Runes are stackable, commonly traded items which are obtained by various methods. For hints on obtaining runes, see Runes: obtaining runes.

There are four divisions of Magic in RuneScape – standard (commonly called “modern”), Ancient Magicks, Lunar spells, and Arceuus. Each has a different spellbook and typically only one can be used at once (for an exception to this rule, see Spellbook Swap). The special spellbooks are only available on members’ worlds.

To cast a spell, a player must choose the wanted spell from their spellbook. To access the activated spellbook, click on the spellbook icon in the game’s interface.

The standard spells are activated on any new character’s account, and they are available on all worlds. There is no prerequisite to using the standard spellbook, although some spells are only available on members’ worlds and others require completion of certain quests or tasks. As with other skills, new capabilities require higher skill levels.

The Arceuus spellbook (also known as the Necromancy spellbook), is a spellbook that can be accessed by gaining 60% Arceuus favour. It contains mostly creature reanimation spells, but also several alternative teleportation spells.

In the standard spellbook, spells fall into one of several categories: combat, Curse, Teleportation, Alchemy and Enchantment. All spells yield their associated amount of experience when cast. Combat spells additionally give experience related to the amount of damage caused to the opponent(s).

Teleportation spells are very popular with all players – free-to-players and members alike, as teleportation spells save lots of time when travelling around the world. Note that using a teleport spell is not possible north of level 20 Wilderness, nor in any of the combat-based minigames such as Castle Wars and Pest Control.

All combat spells result in a spell related amount of experience when cast, but also give experience depending on the amount of damage caused to the opponent. Each damage point caused by a combat spell yields 2 Magic experience points (i.e. hitting a 30 with a spell yields the spell’s base experience + 60 Magic experience) and 1.33 Hitpoints experience points. Generally, most combat spells use some air runes in combination with some other “combat” runes, though there are exceptions with the special spells such as Magic Dart.

All spells have equal accuracy, and the magical accuracy is only derived from the current Magic level (and applicable boosts such as from potions or prayer) and Magic accuracy bonus from equipment. To maximise accuracy, especially in training and player killing, players are advised to equip magic-boosting equipment, unequip magic-lowering equipment, drink wizard’s mind bomb, and raise Magic levels.

Although each damage point caused by a combat spell yields 2 Magic experience points and 1.33 Hitpoints experience points when casting regularly, the other option, which is denoted by a shield icon in the interface, represents ‘defensive casting’. If you click this button instead of the regular option, you will gain Defence experience whenever you cast combat spells at the cost of receiving a reduced amount of Magic experience. On defensive, you get 1.33 Magic experience points and 1 Defence experience point for every damage point you inflict as well as the usual 1.33 Hitpoints experience points and base Magic experience that is earned for each cast.

A curse spell is any spell that causes a negative effect to its target other than damage. Curses are an underused part of Magic, mainly because spell casters have little time to waste in casting damage spells. In long, prolonged fights, using a curse spell or two at the beginning may be a very good idea. Curses also are useful when competing for a monster respawn, as the curse immediately engages the monster.

All enchantment spells use cosmic runes to make an item magical. For the enchant orb group of spells, you need to travel to the appropriate obelisk and cast the spell on that. Similarly with the jewellery spells, you must have a piece of jewellery to cast the spell on.

A monster’s defence level has no effect on the accuracy of incoming magical attacks. Instead, a monster’s magical defence roll is calculated solely from their magic level and magic defence bonus. This differs from range and melee, as they use the defence level and respective defence bonus.[1].

Various staves are available in Old School RuneScape. In the list below are all the free-to-play staves, which all can be obtained at Zaff’s store in Varrock. The main effect of a staff is to boost Magic Attack and Defence, while the elemental staves provide unlimited amounts of their corresponding rune(s). There are many members’ staves such as battlestaves, mystic staves, slayer’s staff, lunar staff and ancient staff. Visit the staves’ page for a complete description.

Most mages wear robes, although some light armour is available that is made from special material and does not hinder the wearer’s ability to perform magical attacks. For the different sets of armour and detailed information on each piece, see the armour guide.

A player can have a Magic Attack bonus of up to 172, and a Magic Defence bonus up to 253. The lowest Magic Attack bonus is -105, which will help prevent spells from hitting an opponent while training (i.e.

Upon completing any of the following quests, players may choose to allocate experience to Magic. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

The Forthos Dungeon, also known as the Ruined Temple Dungeon and Hosidius Dungeon, is an ancient underground temple found beneath the Forthos Ruin in Hosidius. Monsters here range from mid to high combat levels and can be accessed from the staircase in the Forthos Ruin itself or the smaller ruins just east. No Kourend favour is necessary to enter or engage in activities within the dungeon.

The underground temple is one dedicated to Ralos, the god of the sun, and Ranul, the god of the moon. The temple is believed by Brother Aimeri, who comes from the Kingdom of Varlamore (where worshipping Ralos is common practice), to be the location in which Ralos worshippers originated.

Just south, players can find a small chamber of undead druids blocked by some spider webs. To continue south, players must have a knife or slash weapon to pass through. Players can also find Brother Aimeri here, who will give players information about the dungeon itself.

The Grubby Chest is located behind a locked gate in the south-west corner of Forthos Dungeon. Players must have level 57 Thieving in order to unlock the gate, granting 10 experience when opened. Players can unlock the chest with a grubby key, which can be obtained as a drop from the monsters in the dungeon or from gourmet implings. The chest contains an assortment of food, potions, and treasure.

The Temple Library is a small chamber containing various bookshelves and four undead druids. Here, players can find the tome of the sun, tome of the moon and tome of the temple to begin the In Search of Knowledge miniquest. These tomes, once filled with tattered pages dropped by monsters in the dungeon, describe the religion of Ralos and Ranul, the former being commonly practised by people in the Kingdom of Varlamore, as well as information about the dungeon itself.

North of the temple library lies the Altar of the Sun. Players can restore their prayer points here. A man named Olbertus can be found here, as well as an invisible Shaeded Beast, who can only be seen while wearing a ring of visibility. Players can receive a temple coin from him in exchange for five dragonstones or by attempting to kill him.

The Crypt of the Moon is a crypt that was used by followers of Ranul to bury their significant leaders, which are now occupied by undead druids. Players can use the temple coin on the stone relief here, which depicts a vision of both Ralos and Ranul, to travel into a small room containing a sacrificial burner.

In the room, a Sacred Bone Burner can be found; players can offer bones here for triple the experience that is normally granted when burying bones. Additionally, the burner tracks a “faith level” (or “divine presence”) which, when maxed, will grant the player a temple key which can be used to unlock the temple doors of the dungeon, which are found near the western and eastern exits.

Eodan, a friend of Olbertus, can also be found in the room, where he tans hides for players at a higher cost than other tanners. This cost can be reduced by completing sets of the Kourend & Kebos Diary.

In order to create dynamite, players must use volcanic sulphur, juniper charcoal, saltpetre, and a pot to create a dynamite pot, then adding a ball of wool to complete the product. This is a very long process, but is recommended for those unwilling to use other methods to procure them.

Players can purchase dynamite from Thirus to the south-east of the entrance to the blast mine for 1150 coins each – while expensive, it does save the time of making them. Players can also obtain dynamite as a reward from subduing the Wintertodt or completing the Chambers of Xeric, or claim them daily from Thirus once the Kourend & Kebos medium diary is completed (20 for medium, 40 for hard, 80 for elite).

Saltpetre is a mineral found north-east of the Woodcutting Guild in Hosidius, where five saltpetre deposits can be found. Saltpetre can be obtained by using a spade on these deposits. A bank deposit box can be found in the centre of the saltpetre deposits. Players can teleport here by using the skills necklace and going to the Woodcutting Guild, or using Kharedst’s memoirs to teleport to Hosidius, then running south.

Saltpetre deposits that can be dug to obtain saltpetre are only found at one of the five deposits, which moves when it is depleted. Konoo, a saltpetre digger, will follow the saltpetre around, so it’s helpful to look for a yellow dot on the minimap when searching for the new spawn. He provides players with a free spade, should they require one.

When digging saltpetre, players have a chance, roughly equal to their Mining level out of 100, of receiving two at once. Players with a high Mining level can collect 1,500+ saltpetre per hour; however, players with level 1 Mining will only be able to get about 850. Other things that may be advantageous when digging saltpetre include a high Agility level, energy potions, and weight-reducing clothing, due to the amount of running around that may need to be done.

Saltpetre is used with regular compost to create Sulphurous fertiliser, which can then be used

Reference

Agility 2019, Viewed 5 December 2019, <https://oldschool.runescape.wiki/w/Agility>.

Battlefront teleport 2019, Viewed 5 December 2019, <https://oldschool.runescape.wiki/w/Battlefront_teleport>.

Construction 2019, Viewed 5 December 2019, <https://oldschool.runescape.wiki/w/Construction>.

Crafting 2019, Viewed 5 December 2019, <https://oldschool.runescape.wiki/w/Crafting>.

Dagannoth (Lighthouse) 2019, Viewed 5 December 2019, <https://oldschool.runescape.wiki/w/Dagannoth_(Lighthouse)>.

Dragonfire ward 2019, Viewed 5 December 2019, <https://oldschool.runescape.wiki/w/Dragonfire_ward>.

Dynamite 2019, Viewed 5 December 2019, <https://oldschool.runescape.wiki/w/Dynamite>.

Farming 2019, Viewed 5 December 2019, <https://oldschool.runescape.wiki/w/Farming>.

Forthos Dungeon 2019, Viewed 5 December 2019, <https://oldschool.runescape.wiki/w/Forthos_Dungeon>.

Herblore 2019, Viewed 5 December 2019, <https://oldschool.runescape.wiki/w/Herblore>.

Magic 2019, Viewed 5 December 2019, <https://oldschool.runescape.wiki/w/Magic>.

Mess 2019, Viewed 5 December 2019, <https://oldschool.runescape.wiki/w/Mess>.

Mining 2019, Viewed 5 December 2019, <https://oldschool.runescape.wiki/w/Mining>.

Old School RuneScape 2019, Viewed 5 December 2019, <https://oldschool.runescape.wiki/w/Old_School_RuneScape>.

Old School RuneScape Wiki 2019, Viewed 5 December 2019, <https://oldschool.runescape.wiki/>.

Optimal quest guide 2019, Viewed 5 December 2019, <https://oldschool.runescape.wiki/w/Optimal_quest_guide>.

Rune scimitar 2019, Viewed 5 December 2019, <https://oldschool.runescape.wiki/w/Rune_scimitar>.

Saltpetre 2019, Viewed 5 December 2019, <https://oldschool.runescape.wiki/w/Saltpetre>.

Soul rune 2019, Viewed 5 December 2019, <https://oldschool.runescape.wiki/w/Soul_rune>.

Tale of the Righteous 2019, Viewed 5 December 2019, <https://oldschool.runescape.wiki/w/Tale_of_the_Righteous>.

The Queen of Thieves 2019, Viewed 5 December 2019, <https://oldschool.runescape.wiki/w/The_Queen_of_Thieves>.

Thieving 2019, Viewed 5 December 2019, <https://oldschool.runescape.wiki/w/Thieving>.

Woodcutting 2019, Viewed 5 December 2019, <https://oldschool.runescape.wiki/w/Woodcutting>.

Woodcutting Guild 2019, Viewed 5 December 2019, <https://oldschool.runescape.wiki/w/Woodcutting_Guild>.

 

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